More for my own reference than anything:
http://blog.bioware.com/2012/02/01/storming-the-sand-castle/
Summary of points:
1. Don't start with description (yeah, totally agree on this one)
2. Don't pull your punches (i.e. don't shy away from doing terrible things to your characters)
3. Do pay attention to flow ("there isn’t a sentence so clever it shouldn’t be cut if it doesn’t assist your purpose")
4. Do pay attention to your scope (this is a tough one for me -_-)
5. Do the unexpected (harder said than done!)
A little more from scope, since that's a hard one:
"Don’t introduce any more characters than you require, or even give the ones you do introduce names if those names are extraneous. If you end up writing something too large, consider starting over and cutting your scope rather than cutting– cutting is important, but you run the risk of it making your story choppy rather than lean if you cut too deeply."
I haven't actually played Dragon Age, but I keep hearing good things about it, and this David Gaider guy sounds cool (plus he's an actual author), so maybe I should.
http://blog.bioware.com/2012/02/01/storming-the-sand-castle/
Summary of points:
1. Don't start with description (yeah, totally agree on this one)
2. Don't pull your punches (i.e. don't shy away from doing terrible things to your characters)
3. Do pay attention to flow ("there isn’t a sentence so clever it shouldn’t be cut if it doesn’t assist your purpose")
4. Do pay attention to your scope (this is a tough one for me -_-)
5. Do the unexpected (harder said than done!)
A little more from scope, since that's a hard one:
"Don’t introduce any more characters than you require, or even give the ones you do introduce names if those names are extraneous. If you end up writing something too large, consider starting over and cutting your scope rather than cutting– cutting is important, but you run the risk of it making your story choppy rather than lean if you cut too deeply."
I haven't actually played Dragon Age, but I keep hearing good things about it, and this David Gaider guy sounds cool (plus he's an actual author), so maybe I should.