flonnebonne: (SoraSilly)
1. Beg Hironobu Sakaguchi to come back.* This shouldn't be too hard.

2. Ask Sakaguchi to make a game on an SNES cartridge. If you're feeling generous, give him a Chrono Trigger-sized cartridge. Ask the employees who made that FFXIII sprite movie to help out. Beg Yoshitaka Amano and Kaori Tanaka to do the designs. Beg Nobuo Uematsu to do the music, and be nice to him so he doesn't rage-quit and form his own music group.

3. One year later: Playtest the game and make sure it has not morphed into a feature-length film about Sakaguchi's dead mother.

4. Don't release Sakaguchi's game. Keep it a secret.

5. Beg Hajime Tabata to come back.

6. Ask Tabata to turn Sakaguchi's 16-bit game into an AAA blockbuster on PS4/Xbox/Switch/CPU. Be nice to Tabata so he doesn't rage-quit and form a competing game company. Ask Alexander O. Smith to rewrite all the bad dialogue into iambic pentameter. Ask Hikaru Utada to sing a theme song. DO NOT UNDER ANY CIRCUMSTANCES ALLOW TETSUYA NOMURA ON THE DEV FLOOR. But let him add some anime hair to the sprites, direct some trailers, and make a splash at E3.

7. Profit.

---

POST-LAUNCH DEVELOPMENT CYCLE

1. Release Sakaguchi's 16-bit game on handheld and mobile systems.

2. Keep an eye on Nomura. NO RANDOM SPIN-OFF GAMES.

3. Let the execs have a bonding session in a Coleman tent.** Catch some fish. Cook all the meals in FFXV. Make sure Uematsu spends some time in a hot spring.

4. Profit.

---

*Kitase or Matsuno would also do. Kitase is still at Square, technically, but I think he just sits around and collects money. Matsuno would be my pick, but Matsuno already rage-quit once or twice? so I think it would be a tough one.

**...Square Enix needs some more women in the leadership ranks, doesn't it?

 

flonnebonne: (SoraSilly)

1. Lock Tetsuya Nomura in a room and give him some acid so he can start drawing up...something. Something involving belts and hearts. NO EDITING ALLOWED.

2. Make pretty trailers based on whatever Nomura drew. Trailer must include mockups of gameplay so people will understand that development is definitely well on its way.

3. Plan out all side games and side movies and mobile games. Hire Sean Bean to play all side characters.

4. Make sure to announce several bombshells at E3. Watch hype grow like a weed. Send out cheques to shareholders.

5. Five years later: Think about actually developing the game.

6. Hire Outsourced Company to develop the game. Bring them to the room where acidified Nomura scribbled his soul in blood all over the walls. Tell them to Figure This Out. All employees of Outsourced Company receive free leather coats for inspiration.

7. Five years later: Realize that Outsourced Company is a film company and not a game company. Start sweating. Fetch Nomura from rehab and tell him to Fix Everything. With his well-organized and highly analytical mind, surely he can find solutions to all these problematic gameplay elements, like the fact that there is no gameplay.

8. Twenty years later: Quality Control says the game has neither quality nor control. Someone compares the game to a fetal monstrosity theatening to rip apart time and space, Chrono Cross style. Interesting idea, but the shareholders are starting to Panic, and the dev floor is filled with Heartless and Nobodies in leather coats.

9. Call Hajime Tabata and beg him to Fix Everything. Tabata politely explains that he doesn't do that anymore.

10. Cut out half of the planned storyline. Keep all the cutscenes (shiny!) and add more cooking/fishing/cell phone mini-games (more shiny!).

11. Release the game to the public. Make Nomura do some frantic hand waving and say it was all “creative genius choices,” not budget cuts.

12. Profit.

——

POST-LAUNCH DEVELOPMENT CYCLE

1. Release some rage-inducing DLCs and mobile games.

2. Profit.

——

...Have I mentioned that complaining about Kingdom Hearts 3 is now my full-time job?

flonnebonne: (Default)
Good article http://www.usgamer.net/articles/where-final-fantasy-went-wrong-and-how-square-enix-is-righting-it
flonnebonne: (Rhino)


I signed up for this fic exhange!
I am nervous.

flonnebonne: (Default)
Title: In Two
Fandom: FF6
Characters: Terra, Celes, cast
Genre: AU
Wordcount: 3903
Summary: In Narshe, Terra's Esper side flies off, "screaming across the sky"...and leaves her human side behind.
Note: I am not sure when I am going to continue this! I just need to post it and get it out of my head.

Part 1 )

 

flonnebonne: (NotBradKid)
So I was thinking about how Final Fantasy X is being remastered in HD, and how Square is probably maybe eventually going to do this to FF7 too since the fans keep asking for it...and I was thinking how BORING that sounds.

Instead, let's try remaking some of these later 50-hour+ FFs as games that'll fit on an SNES cartridge! Make the writers trim all that narrative bloat. Cut out the fetch quests and lamer dungeons. Just give me the essence of the story.

And let's see what happens when you go back to 16-bit graphics. No more load times. What I would give for no more load times. Sure, I'd miss the pretty FMVs, but it would be worth it. Imagine Cloud as a sprite, summoning Knights of the Round in sprite form. Ha ha ha, so retro progressive! Think of all the ridiculous press Square would get!

But seriously, I think it'd be an interesting experiment. It'd help us answer (or at least think about) the question of what we actually want in games. Pretty graphics? I don't mind 'em, but I want a good story and gameplay more. Realism? Characters with faces that look almost human? Personally, I like sprites better. But that's just me.
flonnebonne: (SakuragiHmm??)
Final Fantasy Poetry Contest at Squaregamer! The winner can choose between a new FFV for GBA or FFIII for DS (not FFVI) for their prize. Deadline: January 31, 2007.

On a completely different note, one of the most amazing things I've learned since coming to Japan is that the songs "London Bridge" and "Head and Shoulders, Knees and Toes" and "That Preposition Song I Learned in French Class" are all set to the same tune. Who knew?

sur, sous, dans,
devant, derrier,
devant, derrier,
devant, derrier,
sur, sous, dans,
devant, derrier,
a cote de.

And yes, I know about "Twinkle Twinkle Little Star" and "The Alphabet Song" already.

August 2023

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